Promise && Peril Logo
  • AI is Just a New Rendering Engine

    AI as a Rendering Engine: Understanding the Technology Behind the Controversy

    At its core, AI is just a new rendering engine. If you can wrap your head around that concept, everything else starts to make sense.

    Think about the creative tools we’ve used for decades. We needed specialized 3D software: Cinema 4D for motion graphics, Maya for animation, Nuke for compositing, Flame for finishing, Unreal for real-time rendering. Each came with its own rendering systems, its own strengths, its own learning curve. These tools haven’t disappeared, and they won’t. They still have their place in the creative ecosystem, just like AI will find its own niche.

    Every Studio Has Its Style

    Consider how different studios approach visual storytelling. Pixar has perfected their rendering engine to create that distinctive, warm, slightly stylized look we all recognize. Anime studios have developed their own rendering approaches that emphasize bold colors, dramatic lighting, and expressive character animation. Each rendering engine serves a specific creative vision.

    AI is simply the latest addition to this family of rendering engines. If you love 3D Pixar movies, the mental shift isn’t that dramatic. This is still a movie created in a computer, just using a different approach to processing visual information.

    The Real-World Data Advantage

    When I mention AI using “real-world data,” I’m talking about its training on actual photographs, videos, and imagery from our physical world. This gives AI rendering engines a unique capability: they can produce photorealistic results that mimic what you’d capture with a camera, rather than the stylized output you might get from traditional 3D software.

    But here’s what makes it particularly interesting: AI as a rendering engine isn’t locked into photorealism. Just like skilled 3D artists can achieve everything from hyperrealistic textures to abstract compositions, AI can output in virtually any visual style. Want hyperrealistic portraits? It can do that. Prefer stylized illustrations? No problem. Abstract art? Absolutely. The real-world training data gives it the flexibility to understand and replicate different visual approaches.

    Understanding the Technology vs Endorsing Its Use

    The bottom line is this: understanding what AI actually is as a technology cuts through much of the confusion in current discussions. Every major shift in creative technology has followed similar patterns of disruption and adaptation. When Photoshop emerged, it changed photography and graphic design. When digital video editing replaced linear systems, it transformed filmmaking workflows. When 3D rendering became accessible, it created new possibilities and new concerns.

    AI rendering engines are following a similar trajectory of technological development. The job displacement conversations are worth having. They’re important discussions about the future of creative work. The ethical questions around training data, consent, and fair compensation for artists whose work was used to train these systems are equally crucial.

    Understanding what AI is doesn’t mean endorsing how it’s currently being deployed. Like it or not, AI is just another rendering engine from a technical standpoint. But the questions we should be asking go beyond the technology itself: How do we ensure ethical development? How do we protect artists’ rights? How do we navigate the significant disruptions this technology brings to creative industries?